You can rent a virtual mac if you don’t want to spend the money on one for you on MacInCloud to get the certificates and you can pay by the hour.
Some stuff that I learnead along the way: Personally, I have been down that rabbit hole before, and comming up from a Microsoft/Windows based background, this transition was hard for me. But please note that for uploading your project to the App Store, you will need to do so through XCode, so you will also need access to a Mac for that. So at least you will need to get access to a Mac once to get those certificates.Īfter that, you can continue using Unity Cloud Build to make new versions of that project without the need to use a Mac. Yes, you can build for the iOs platform on Unity Cloud Build, but to do that, you will need the certificates that will sign up your iOs build to upload it to the App Store. The short answer is no (sorry, I would also like this to be a Yes).
UNITY CLOUD BUILD HOW TO
You can lear how to set up Unity Cloud build in this super easy to follow official tutorial Does this mean I can build for iOs without a Mac?
UNITY CLOUD BUILD PRO
A Unity Teams Advance license ($9 USD per month, which include 3 team seats and 25GB of Cloud storage) or a Unity Pro license.
The advantages of using Unity Cloud Build is that all of that workflow is handled by the service, giving you more time to use your local hardware in more usefull stuff (or taking a well deserved rest). Cloud build is a service included on Unity Teams Advance that let you set up your existing source control repository to automate the compiling, deployment and tests of your games so you can iterate quickly with your team.īasically you can set up a branch on your repository that Unity Cloud Build will pick up and deploy to the target platform/s of your choosing, you can set up different platforms (like Desktop, iOs, Android, Web) and configure an email alert that will let you know once the build has been completed of if there were some errors with it.